The music in the game is as Japanese as you could ever get – and that’s a good thing. I also appreciated her constant rain of arrows which would sometimes critically hit an enemy boss and then stun them long enough for me to release my own flurry of attacks to devastate them, as I surgically cut off one part after another just so I could build my ideal armor and weapon set. She’s well-read, quirky and intelligent, and her background as a teacher intrigued me. Personally, my favorite party member is Nagi. Redesigning both mythical figures and historical figures for the modern era must have been a daunting task for the developers at Omega Force, but it paid off. So all of the characters definitely bring something interesting to the table – and it definitely helps that they look good doing it.Īlso, the Mitama or Spirits, which essentially add as stat boosters, are all very well designed as well. They all come complete with their own back stories, tragedies and, eventually, redemption. Sure, most of them are pretty boys and girls but what got me really interested is the wonderful direction the team behind Toukiden took to develop these characters. Speaking of the well-designed and the beautiful, worth noting are the characters themselves. Some of them are just so downright creepy that even I, who traversed the pits of Hell in Doom, actually had to make a face every time I saw that damn Spider demon as it slowly wriggled towards me and my party. They are all well-made and they are all awesome in their own right, and systematically dismantling them with my party actually made me cringe every few times or so. These bosses range from slightly bigger than a human being, to Attack on Titan scale, but above all else, it’s their traditionally Japanese designs that piqued my interest. Though it is a given that the grunt mobs are generic and repetitive, the boss monsters are where the real action is at. The various monsters are actually pretty well designed this time around too. The attacking animation, reloading animation and basically everything about the game’s animation-style is wonderful as well! If any of these has to have a definite weakness, it would have to be the fact that the characters don’t actually move during those rare bathing moments (more on that later), but that’s a very minimal complaint of mine as it doesn’t really affect the gameplay. Oh, and everything runs silky smooth at 60 fps. The lighting is incredible, the colors are actually pleasant to look at and the best part about it is that the game seldom slows down during even the most intense moments. The visuals of the game are breathtaking for a PS Vita upscale. As such, the gameplay is simple you hunt down demons, you purify them to pick up their loot (Weird but it makes sense, lore-wise), you go home and build/upgrade your equipment, and then you proceed to develop your relationship with your Demon Slaying Colleagues. Toukiden is an Action Role-Playing game similar to Monster Hunter or Freedom Wars, and was developed by the good people behind Dynasty Warriors. While the original Toukiden was an awesome game in its own right, Toukiden: Kiwami ups the ante and delivers an even more engrossing tale, beautiful graphics, and the ability to cross-play with your PS Vita toting friends. Toukiden: Kiwami is an update to 2014’s Toukiden: The Age of Demons and features upscaled graphics, more demons, more characters and a brand new story towards the ending of the original game. Swords and Demons and Guns?! What more could you want?
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